Facebook is facing toughest year in its lifetime: This and other key things CTO wrote to employees in memo

Facebook parent Meta has had a rough year. The company laid off about 11,000 employees, about 13 percent of its workforce. The job cuts were announced after intense skepticism from some investors who questioned the company’s future Metaverse vision, Reality Labs. In a memo to Meta employees, also posted on social media, Meta CTO Andrew Bosworth defended the company’s Metaverse vision and clarified that the company is not backing down from its plans to build new AR/VR technologies. moving away Here are all the important things Bosworth wrote in the memo.

MetaReality is committed to its vision for Labs.

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MetaReality is committed to its vision for Labs.

I can say with confidence that after one of the most challenging years in the company’s history, Meta is as committed to our vision for the future as we were the day we announced it. As reflected in our Q3 results, approximately 80% of Meta’s overall investment supports the core business, with the remaining 20% ​​going to Reality Labs. This is a level of investment that we believe makes sense for a company committed to staying at the leading edge of one of the most competitive and innovative industries on earth.

Mixed reality isn't about displaying a live video feed.

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Mixed reality isn’t about displaying a live video feed.

Mixed reality is more than just displaying a live video feed of your surroundings inside a headset. For this to work properly, the headset needs to understand your room as a 3D space, recognizing the surfaces and objects around you and how they can interact with the digital objects. This requires technologies such as spatial anchors, which allow virtual objects to occupy fixed positions in the physical world, as well as scene understanding to recreate physical spaces virtually, as well as stereoscopic color pass. THROUGH, to capture the physical world and accurately represent it in the headset. With a sense of depth for greater comfort. MetaReality, our system for mixed reality, combines all these technologies and more into a single system that developers build with.

VR devices will replace laptops and desktop computers.

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VR devices to replace laptop and desktop computers

Over time it has become clear that mixed reality will help VR devices become increasingly compelling alternatives to laptop and desktop computers, placing virtual screens and interfaces on your desk or in your hands. It won’t be long before a VR headset is able to emulate a powerful home computer setup, with a device that fits in a bag and can be used anywhere. The journey towards this type of device took a big step forward this year with the Quest Pro.

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AR glasses will be much sleeker.

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AR glasses will be much smoother.

Our vision for true AR glasses will require years of development to make our devices thinner, lighter, faster and more powerful, all while using less battery power and generating much less heat… a The big advantage will be when the devices are smart enough. To render the highest resolution graphics only in the small area the user is actually viewing. This October we demonstrated this capability for the first time thanks to eye-tracking technology on the Quest Pro, and it will continue to drive advancements in VR and AR for years to come.

VR Developers A thriving community of creators and users is vital.

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A thriving community of VR developers, creators and users is vital.

While these early glimpses of the future of VR are important, even more important is the thriving community of VR developers, creators, and users that already exists today. It’s the community, more than any technological breakthrough or hardware advance, that makes us so confident in the things we’re building.

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Our top priority is leveraging investments in AI.

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Our top priority is leveraging investments in AI.

At Meta, one of our biggest priorities as a company is currently benefiting from over a decade of investment in AI. There have been great advances in research, such as our Make-A-Video and Make-A-Scene work, not to mention Cicero, our agent capable of defeating humans in a strategy game. Mostly played through human language dialogue. Our investments are also paying particularly high dividends in ranking and recommendation-driven products like Reels or our core advertising system, where we’re seeing impressive gains deploying increasingly powerful AI models. And this is especially true in reality labs, where technologies like meta-reality or presence platforms rely heavily on cutting-edge AI to function.

Can't wait for the world to see what Meta is up to

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Can’t wait for the world to see what the meta is up to

Every time I visit our research labs and get to demo early versions of these technologies, it blows my mind, and I can’t wait for the world to see the results of what we do there. are making The VR hardware and software we’ve released so far is just the tip of the iceberg, and the best days are yet to come.

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